To see this content please enable targeting cookies. Diablo games have always had a Grand Canyon sized gulf between the cinematics (epic luscious brutal) and the game in practise (clicking). In this case it's Lilith, a kind of Dante's Lady Dimetrescu, who's making people horny for being stepped on power. After X number of years of relative peace, one (or many) of the Lords Of Hell is doin' some bad stuff. To wit: Sanctuary, a high-fantasy world with a low-fantasy vibe, where so much as going to the next town over will be a brush with some horrible little goblin rat called a Flesh Thresher, was created as a respite from the eternal battle between heaven and hell. This is a spoiler-free review of the latest greatest addition, following 2012's Diablo 3, but a Diablo game's story is sort of unspoilable, both because a) paying attention to it is of passing importance to playing, and b) the plot of them is always basically the same anyway. For the uninitiated, Diablo forms one of the jewels in Blizzard's crown (maybe a smaller one, just offset to the Warcraft centre stone), an action- RPG series that's like if the kind of 90s metal album cover that has a skeleton on it asked to be turned into a game where you explode many hundreds of near-identical monsters to get incrementally better loot. Playing Diablo 4 gave me a real case of the "Have I changed, or have the games changed?", and I think the answer is "yes". Reviewed on: Intel Core i5-8600K, 16GB RAM, Nvidia GTX 1070, Windows 10. Developer: Blizzard Team 3, Blizzard Albany. Diablo IV is a beautiful, frictionless grey toybox that puts nothing in the way of you playing it for hours and wondering what you've done with your life.
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